![]() ![]() You’re also punished for exploring because this game is all about being fast and killing the boss before the scaling gets way out of hand, which means you can miss potential upgrades for your character as well. DOOM VFRĮspecially if you’re the glass cannon and the others are built for support or tanking, you’re screwed because the HP scaling is WAY too fast- it goes from enemies dying in 1-2 hits to enemies needing 100000 bullets to kill the trash mobs in the second galaxy, third world. The fact that they can spawn mid boss fight can literally break your run in a 1 shot due to the combination of the CC, heavy hitting attacks and you not having any damage immunity during recovery from a knockback/knockdown- for example, all it takes is 1 robot to throw a gravity well (and they threw like 10 at a time sometimes), meaning if you’re playing a lighter frame you get sucked in and are more or less stuck in the middle of the vortex for the duration of the fight, while everything is whaling on you. The Robots that spawn on a timer, gaining more HP/hitting harder and scaling the enemies is a novel idea, but the timer between them showing up is too short, especially in a group setting. Your Breakers will gain EXP during battle that will enhance their strength and give them new powers. They are rebuilt in ANVIL if they are destroyed during an exploration. You will be able to explore a combination of different playstyles by testing synergy between various artifacts and obtain powerful weapons to get the “ultimate” Breaker! Death and Rebirth The Breakers enter combat with their mechanical body. ![]() ![]() Artifacts and Vault Weapons Over 100 randomly generated artifacts and dozens of weapons will make every session unique and different from previous sessions. Breakers with unique abilities and skills are waiting to be selected. They have maximized their combat capabilities to survive various threats that they may encounter on different planets.
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